
The gems do not have to be evenly divided (so 1 citrine, 1 garnet, and 8 peridot also works fine).

The table lists the total required (so 10 gems could be 3 citrine, 3 garnet, and 4 peridot for +1 Archery).Each skill has a unique combination of 3 gems (such as citrine, garnet, and peridot, for Archery).Enchanting for defense stacks with existing defense bonuses found on items (like armors).Each point of bonus defense adds 4 levels to the item's level requirement to equip.You can enchant any item you can equip with a defense bonus.Defense is enchanted exclusively with emeralds.Extra gems above the number listed are lost.Enchanting for damage stacks with existing attack bonuses found on items (like warrior signets).Each point of bonus damage adds 2 levels to the item's level requirement to equip.You can enchant any item you can equip with a damage bonus.Damage is enchanted exclusively with rubies.Broken items are destroyed, but the gems being used will remain. The item's chance to break is displayed when you begin the enchanting process, and only applied when the enchant is completed. The chance is reduced with a higher smithing level.

If there are multiple enchants on an item, there is a chance that a new enchant can break it.
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To maintain a 5% completion rate per swing, (to get the most experience between manual resets) you will have to increase the gems you use as you level. The process can also "Slipped! Start again." up to a certain level which resets progress to 0% with no materials lost. Each swing gives 15 smithing experience before bonuses. The least you can complete per swing is 5%. The completion % rate per swing depends on how many gems are being used and your smithing level. This means you can grind smithing experience indefinitely by retrieving from the anvil all gems and the target equipment before the process reaches 100% then start over, place all materials again. Smithing experience is gained by attempts (hammer swings) rather than from finishing enchants. Renaming equipment allows you to safely customize them to be the dominant item when melding equipments using Glowing Altars in the Underworld.
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Supporter Player - Free and unlimited renames.Regular Player (no Diamonds) - 10 gold for each rename, automatically taken from bag.

Gems can also be randomly found in chests, and are favored items to duplicate at Altars.Īny equippable weapons, armor, accessory, and tools can be renamed using anvils or Glowing Altars: Some monsters drop specific gems but most are from mining in the Underworld.
